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Rise of Kingdoms front-loads two decisions that most 4X mobile games spread out over weeks: which civilization to play, and which commanders to invest your (very limited) early experience into. Get either wrong and you'll spend your first month rebuilding instead of growing. Here's the path we'd take starting a fresh account today.

Choosing your civilization

Every civilization gives passive bonuses and a starting commander, and while the choice isn't permanent, undoing it costs real resources or real money later — so it's worth getting close to right from the start.

  • China is the strongest all-around pick for beginners. It grants a 5% building speed bonus and 5% action point recovery, both of which compound over your entire account's lifetime rather than applying to one phase of the game. More importantly, China hands you Sun Tzu as a free starting commander — widely regarded as one of the strongest epic commanders in the game, useful in both PvE farming and PvP well past the early game.
  • Britain is the other beginner-friendly option if China doesn't appeal, offering a solid, flexible bonus set without the steep learning curve of some of the more PvP-focused civilizations.
  • The good news: you get one free civilization change, so if you pick wrong in your first few days, you're not permanently locked in. Use that freebie deliberately, though — don't burn it on a whim once you're already invested in a kingdom and alliance.

Commanders: focus beats breadth

Commanders lead your armies and progress through levels, stars, skills, and talents — and every one of those systems eats into a shared, limited pool of commander experience (XP), gold, and skill points. Spreading that pool across ten commanders means none of them are actually good.

  • Pick 2-3 commanders early and commit. Alongside your free civilization commander (Sun Tzu if you went China), practical early options that hold up in both farming and small-scale PvP include Joan of Arc, Aethelflaed, Boudica, and Scipio Africanus.
  • Always max the first skill on a commander before spreading points to the rest. The first skill tends to be the cheapest relative to its combat impact, and a half-leveled skill spread is weaker than one fully maxed skill plus zeros.
  • Pair commanders by role rather than leveling them in isolation — a strong garrison/defense pairing is just as valuable early on as an offensive pair, since you will be attacked once your kingdom map presence grows.

Your first two weeks: city hall first, everything else second

New accounts get a wave of "upgrade this, build that" prompts, but they're not all equally valuable.

  1. Prioritize City Hall upgrades above every other building. City Hall level gates almost everything else — building slots, troop tiers, and tech access all sit behind it, so a maxed farm at a low City Hall level is wasted investment.
  2. Join an active alliance in your first session, not your first week. Alliance help speeds up your builds and research immediately, alliance tech adds permanent account-wide bonuses, and coordinated gifts/gathering events are a source of early resources you simply can't replicate playing solo.
  3. Don't skip the tutorial quest chain, even the parts that feel like busywork — it front-loads resources and speedups that are worth far more in your first 72 hours than they will be a month in, when you've already outgrown them.
  4. Scout before you commit troops. Sending an army into unscouted barbarian camps or unclaimed territory is the fastest way to lose troops you can't yet replace — a few seconds of scouting saves hours of retraining.

Our take

Rise of Kingdoms punishes indecision less than it punishes spreading yourself thin. Pick China (or Britain if you want a change of pace), commit to two or three commanders instead of leveling everyone a little, and get City Hall up before you chase every other building. The players who stall out in week two are almost always the ones who tried to do everything at once instead of picking a lane and pushing it.

Sources referenced for this guide: Rise of Kingdoms Beginner Guide 2026, Rise of Kingdoms Guide: Commanders, Civilizations, City Growth, Rise of Kingdoms Complete Beginners Guide 2026.

Alex
Editor

PC gaming reviewer — plays and tests every title covered before writing.